Eventide 2540
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Places

Places

Where the Vigil lives and works, and the physical reason each place is where it is.

Rendered still · The Swarm

The Vigil lives around a pair of bodies: a black hole, Vesper, and a small orange star, Ember, which circle each other every 188 days at 1.5 AU. Around them are machines in five bands, A to E, and one small hot world, Kindling, where the seed landed in 2453.

A map of the Vigil's places, not to scale A schematic of the system. Vesper, the black hole, sits at left with four nested rings around it: zone A, the Engine, then B, the collectors, C, computing, and D, the radiator films. Ember, the star, sits at right with Kindling circling it closely. A wide dashed belt, zone E, the Ashfall, encloses both. A dashed line joins Vesper and Ember, which circle each other. Distances and sizes are not to scale. D C B A Vesper black hole, a lensing ripple Ember star Kindling circles Ember the pair orbit each other E the Ashfall Rings around Vesper: A the Engine, B collectors, C computing nodes, D radiator films, edge-on to Ember. Schematic: sizes and distances are not to scale. The scale chart is on the orbits page.
The places of the Vigil. The diagram is a schematic and is not drawn to scale: no distance or size in it is computed from the numbers. For a chart on a true log scale, see where you can live around a hole and a star.

Each place has a page of its own, and the ones the sim's chapters visit say which chapter of the Record shows them. A place page opens with the guide, says how big the place is, explains the physical reason it sits where it does, gives its key numbers and links to the topic pages that explain the science.

Where should I start?

Start with Vesper, the reason for everything else. Then read Ember and Kindling, the two bodies the Vigil began with: one supplied the light, and the other supplied the ground.

The swarm and its zones explains the five bands, and is the best single page if you read only one. The pages for its parts follow: the Engine, where matter turns into light, a computing node, where residents run, and the Ashfall, the cold belt where the Vigil mines. The Record ends the tour, as the archive that every date and number comes from.

Why is each place where it is?

Each place exists for one physical reason. Orbits decide where machinery can stay: beyond 0.66 AU from Vesper, Ember's pull takes over. Light time decides how big a single thought can be: 50 to 200 seconds from Vesper to zone C. Heat decides how much room the films take: 43 Earths of radiating surface for one petawatt, which is 21 Earths of two-sided film. These are physics, and the details of the setting are fiction; each page says which is which with a basis tag.

The pictures are painted references from the project's style frames and are not final art. Each caption says what in the image is illustrative or styled.